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The Module Brief

 

As an individual:

 

Rifle

A textured Vz58P rifle

Maya or 3DS Max source file  

4 renders:

  • One full side view from the right (rifle_1.jpg)

  • One three-quarter view from the front (rifle_2.jpg)

  • One three-quarter view from the rear (rifle_3.jpg)

  • One three-quarter view close up encompassing the pistol grip, ejection opening, and cocking handle (rifle_4.jpg)

 

Pots and pans

Maya or 3DS Max source file

A textured pot and pan
4 renders:

  • One full side view from either side (pans_1.jpg)

  • One full frontal view (pans_2.jpg)

  • One three-quarter view of the frying pan from the front showing the opposite side from the first render (pans_3.jpg)

  • One three-quarter view of the pot from the front showing the opposite side from the first render (pans_4.jpg)

 

Head

Maya or 3DS Max source file

In the case of the head model, you are the primary source of reference. As well as texturing, the head model must also be rigged, using blends and/or joints, for animation. The head model should be animated for submission in a series of facial poses

4 renders:

  • One full side view from either side (head_1.jpg)

  • One full front view (head_2.jpg)

  • One three-quarter view from the left(head_3.jpg)

  • One three-quarter view from the right(head_4.jpg)  

  • An avi file of the head object going from a relaxed state to an expression of anger, then to a wide-eyed smile, then back to the relaxed starting state. This video should last 6-8 seconds.

 

Ingroup

As a group:

The objects will also be placed in an environment along with models from a team mate. A camera will be animated around the scene.  

BSc Yr 3 Modelling

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